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Design Tips/Gamification

Nudging People to Learn

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As a mother of teenagers, I am constantly treading that fine line between nudging and nagging. Sometimes, a simple suggestion is all it takes to ensure that something will never be explored or discussed again! Turns out, the format of the nudge is not as important as shaping the environment where we make decisions. When considered as one part of a much larger training ecosystem, nudge theory has some interesting applications. For more, read my blog post on The Training Arcade website: How to Leverage Nudge Theory and Gamification to Motivate Your Learners to Train

Design Tips/Gamification

Writing Effective Distractors

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I have a secret – I sort of love writing Knowledge Check questions. It’s fun to build challenges that will help learners gain perspective and see how the things they have learned apply in the workplace. That is why scenario-based questions and game-like scenarios are my favorite types of “knowledge checks.”

I usually find that the question flow comes together more easily if the performance goals are defined up front and I have some familiarity with the content. But the hardest part? Writing reasonable “wrong answers,” or distractors. That takes some time and research to get right.

I recently wrote two blog posts about this topic for The Game Agency: